Hierarchy System

Legion: The Eternal War has a status defined Hierarchy System which is an important part of the alliance system, Player will be defined as either Refugee, Civilian, Combatant or Criminal. The idea behind this system is to assist players who are new to the game to enjoy the game without being bothered by other players.

The player will enter the world as a Hooded Refugee, Visit either city and then choose an alliance to join by speaking to an Administration Officer, The player will pledge allegiance and get to decide how his character's appearance will look at this time. Refugees are very limited in terms of interacting with other players.

A players status is controlled based on level, Players who do not choose an alliance will forever be a refugee with level and play style restrictions. The Hierarchy System is used to control & protect our servers from people with bad intentions, Prevent unfair gameplay between new players and experienced, The system is also used to help easily introduce the mechanics of the gameplay starting with a proper formula, Refugee (tutorial phase) --> Civilian (PvE Story/Lore Phase) --> Combatant (PvP Player Combat Phase)

This system will allow players to properly explore the game without worrying about PvP factors and obstacles If a person wants to engage early into PvP then changing to Combatant is possible regardless of level. Please read the defined role statuses for more information on restrictions.